![]() ![]() At that stage, it functions as it should, as a tactical consideration. You can run for a good chunk of time but have to hole up occasionally to let yourself regenerate, or drink some water. At first, it’s quite frustrating to have to deal with and then once you’ve levelled up a few times, you get a few skills to boost your stamina and its recharge rate. Run, jump or climb for a while and it’ll deplete, and when it’s empty you can do little more than limp feebly until the bar recharges. The game has added, under the guise of “military survival”, a stamina meter. Then, I remember all of the superfluous mechanics and complications that do a good job of fouling up all of the game’s impressive work as a shooter. Ghost Recon Breakpoint succeeds as a storytelling device, and it’s hard not to adore it for that, especially with a full complement of four players in co-op. Then there’s the time I swung a chopper that handles more like a boat into position to pick up heavily injured teammates from the roof of a building rapidly filling with angry hostiles, and then there are the sillier moments, stopping a runaway convoy with a last-minute desperate pistol shot to the tyre or being carried on the shoulders of a co-op partner as he dashes away from swarms of drones with me bellowing in his ear excitedly. I’ve whooped with excitement as I’ve scored a direct RPG hit on an attacking helicopter, knocking it out of the sky to let our team escape a situation that was rapidly turning south. ![]() When I’m playing Breakpoint, all I think about is the triumphs, moments I couldn’t stop talking about throughout my week with the game. ![]()
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